A few months ago we said that we were planning to ship Mixxx 2.3 …Read More
Articles tagged with development
Mixxx 1.8 was a big step ahead, bringing new features like hot cues, looping, and a brand new library, but as we speak, many other new features are being developed behind the scenes. These new features are still in the lab, so to speak, but some of them are …Read More
Sorry, I just had to post this.
I'm scraping together a press kit for the new 1.8.0 website and I came across this awesome class diagram in the "The Mixxx Paper". Tue Haste Andersen presented Mixxx and that paper at a conference back in 2003, and this diagram …Read More
After many months of planning and development, we're finally approaching a beta release of Mixxx 1.8. Since our last release, several major new features have matured and are almost ready for public testing.
Our main focus for 1.8 has been improving the library, which is a direct result …Read More
Mixxx is proud to support Hercules' great contribution by releasing Mixxx 1.6.1+Herc (Linux) and the +Herc MIDI mapping update packs …Read More
One of Mixxx's newer developers, Sean Pappalardo (DJ Pegasus), has been hacking away at MIDI scripting for the past few months so that we can fully support more advanced MIDI controllers. One of the new controllers scripting will allow us to support is Stanton's SCS.3d (aka "DaScratch").
The Stanton …Read More
This developer commentary explains the trials and tribulations of Mixxx's library code, and what the Mixxx developers are doing to improve it.
In the (long) development cycle between Mixxx 1.5.0 and 1.6.0, several changes were made to the library. Some of the more visible changes were …Read More
Since the 1.6.1 release, we've been hard at work integrating several new features that have been in the works for a while.
In our last user survey, many people told us that Mixxx needed some effects besides the flanger. In response to your feedback, we had Pawel Bartkiewicz …Read More
We've got some bad news about the Mac PPC version of 1.6.0 . Due to a "communication error", I thought we had someone building a PPC release and it turns out that person was actually doing something completely different. Unfortunately, I also promised erroneously to some people on the …Read More
These last few weeks of development have been pretty exciting. We've been tackling the bugs we've marked as "release critical", which means we're getting closer to the 1.6.0 final release.
There's been improvements to the library as well as many other bug fixes made, and our Google Summer …Read More