[Functions] in brackets are executed if a shift button of the deck is pressed. {Functions} in braces are executed if a shift button of the other deck is pressed. Changes after the previous version are in bold.
Unfocus EffectSlot of the EffectUnit [Select EffectUnit1/2]
Focus next EffectSlot of the EffectUnit [Select EffectUnit3/4]
Meta knob of the EffectSlot1, or if EffectSlotN is focused Parameter1 of it [Set the link to meta knob]1)
Meta knob of the EffectSlot2, or if EffectSlotN is focused Parameter2 of it [Set the link to meta knob]
Meta knob of the EffectSlot3, or if EffectSlotN is focused Parameter3 of it [Set the link to meta knob]
Super knob, or if EffectSlotN is focused Parameter4 of it [Set the link to meta knob], or if enabled by #33 Wet/dry mix of the EffectUnit
EQ high
EQ mid
EQ low
Pitch (up and down to 3 semitones continuously, or in keylock mode discretely)
Filter (super knob of Quick Effect)
Gain
Rate [Rate by quantized BPM]
Channel fader
Cross fader
Headphone volume
Headphone mix
Master volume
Scratch [Brake (if released before full stop, playback resumes)]
Jog (locked in slip mode)
Play [Reverse]
Cue [Cue and Play]
Activate [Clear] hotcue1
Activate [Clear] hotcue2
Sync mode [Adjust beatgrid to the current playposition]
Keylock mode [Quantize mode]
Loop by default loop size
2) [Reloop], or in loop
Exit the loop [Set loop out position]
Halve default loop size
[Jump backward], or in loop
Halve the loop [Jump it backward] {Halve jump size3) of the other deck}
Double default loop size [Jump forward], or in loop Double the loop [Jump it forward] {Double jump size of the other deck}
Enable [Set next effect to] EffectSlot1 of the EffectUnit
Enable [Set next effect to] EffectSlot2 of the EffectUnit
Enable [Set next effect to] EffectSlot3 of the EffectUnit
Enable #6 to control wet/dry mix of [Set next effect chain to] the EffectUnit
Slip mode (affect scratch, brake, pause, reverse, loop and hotcue)
PFL [PFL solo] (if headphone mix is cue or master only then switch it)
Enable EffectUnit1 [EffectUnit3] for the channel
Enable EffectUnit2 [EffectUnit4] for the channel
Up: previous item and scroll, Down: next item and scroll, Left: previous pane [load to left], Right: next pane [load to right], Push: choose item
Channel select