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ux_design_philosophy [2017/10/19 13:31]
be.ing
ux_design_philosophy [2018/01/08 01:36] (current)
be.ing
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   - **The answer is not more options.** If you feel compelled to add a preference that's exposed to the user, it's very possible you've made a wrong turn somewhere. (Copied from [[https://​github.com/​WhisperSystems/​Signal-Android/​blob/​master/​CONTRIBUTING.md#​development-ideology|Signal]].)   - **The answer is not more options.** If you feel compelled to add a preference that's exposed to the user, it's very possible you've made a wrong turn somewhere. (Copied from [[https://​github.com/​WhisperSystems/​Signal-Android/​blob/​master/​CONTRIBUTING.md#​development-ideology|Signal]].)
-  - **Live performance is the focus.** Features that are meant to be used while mixing must be easily accessible with a minimum of steps (clicks, button presses, or other interactions) required to use them. Features whose use is not time sensitive do not need to be as easily accessible. ​Discoverability matters, but being intuitive and easy to use while performing is more important. ​Minimize mutable state, because the more moving parts a user has to keep track of, the more likely it is they will do something accidentally. +  - **Live performance is the focus.** 
-  - **"​Works for me" is not good enough.** It must work for everyone. People use Mixxx with a wide variety of hardware for a wide variety of purposes. Your changes should not interfere with how other people use Mixxx. Minimize assumptions about how people use Mixxx. +    - Features that are meant to be used while mixing must be easily accessible with a minimum of steps (clicks, button presses, or other interactions) required to use them. Features whose use is not time sensitive do not need to be as easily accessible. 
-  - **Everyone can be a power user.** Everyone should be able to use and understand all features of Mixxx. If they cannot, the design and/or documentation ​are inadequate.+    - Minimize mutable state, because the more moving parts a user has to keep track of, the more likely it is they will do something accidentally
 +    - Strive for designs that are both easy to discover for new users and easy to use. In case there is a conflict between discoverability and ease of use for experienced users, being intuitive and easy to use while performing is more important
 +  - **"​Works for me" is not good enough.** It must work for everyone. People use Mixxx with a wide variety of hardware ​with a wide variety of music for a wide variety of purposes. Your changes should not interfere with how other people use Mixxx. Minimize assumptions about how people use Mixxx. 
 +  - **Everyone can be a power user.** Everyone should be able to use and understand all features of Mixxx. If they cannot, the design and/or documentation ​should be improved. 
 +  - **Test your assumptions.** The people who make a design cannot anticipate all the issues other people will have with it. Do usability tests both with experienced DJs and novice users. 
 +  - **Use convention as a guide.** DJ software and hardware has long standing conventions about how things work. Only break expectations if there is a good reason to. Don't be afraid to innovate and do it better than the conventional way though.
ux_design_philosophy.1508434288.txt.gz · Last modified: 2017/10/19 13:31 by be.ing