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The Reloop Beatmix 4 is a performance-oriented 4-channel pad controller with integrated soundcard. Beatmix 4 offers an ergonomically designed 4-channel mixer layout, optimized for the club allowing you to work intuitively: Dedicated equalizer and gain dials, high-quality line-faders, an extremely smooth-running crossfader, 16 multi-colour drum pads, as well as two extensive FX units are the foundation for your creativity.
This controller is a midi and audio class compliant device so it is compatible as-is with Linux, MacOS and Windows. However, on windows, the manufacturer ship an ASIO low-latency driver that can be found on the Manufacturer's product page.
The MIC input is hardware-mixed and is not digitized so Mixxx can not have any control on the mic and you can not use ducking in Mixxx.
The master volume and head volume knobs directly control hardware and don't change Mixxx controls. So be sure to adjust Mixxx controls to the desired level using the mouse or keayboard.
1. MASTER Controls the master volume to your main sound system. This controls the built in sound card and has no effect on the master gain knob in Mixxx.
2. PHONES Controls your headphones volume. This controls the built in sound card and has no effect on the headphone gain knob in Mixxx.
3. CUE MIX Mixes the headphones CUE signal between your selected channel and the master output.
4. TRAX SELECT Use the trax select encoder to navigate through your song library. See below for details.
5. TRACK LOAD Press 1-4 to load tracks on either channel. Long press 1-4 to eject the selected deck. These buttons are lit when a track is loaded into the associated deck.
6. FADER-START Press SHIFT + track load 1-4 to enable and launch a track using your linefader. (hardware function)
below 6. CUE Pre-listen the selected channel in your headphones. This buttons lights-up when activated
7. BACK push back button to switch Trax action between playlists (sidebar), tracks and Preview Deck. See below for more explanation.
8. SAMPLER VOLUME
Controls the volume of all samplers.
Tip: you can replace the fader cap of this fader with a custom colored fader cap to make it visually stand out from the channel volume faders.
9. LINE FADERS Controls your channel volume.
10. CROSSFADER Enables you to fade between your decks.
11. GAIN Adjust the gain for each deck.
12. EQ Tweak the high, mid or low frequencies when mixing your track.
13. DECK Press the deck button to swap between decks 1 & 3 on the left and 2 & 4 on the right.
The trax selector let you navigate through your library (playlist and tracks) as well as preview tracks.
The trax selector has three modes:
PLAY/PAUSE Press to launch and pause your track.
SHIFT + PLAY/PAUSE This reverses the direction of the track playing.
CUE Cue sets a temporary CUE point. It is set by pausing the track and pressing the CUE button. Whilst the track is playing, press CUE to return to that point, where it will pause.
SHIFT+ CUE Takes you back to the start of your track.
CUP Pressing CUP takes you directly to your CUE point, starting playback instantly. If no CUE point is set, it will jump to the beginning of the track.
SHIFT + CUP Changes the pitch range, cycling through 8%, 10%, 12% and 16%
SYNC Syncs the BPM and phase to that of the other track (if BPM is detected on both).
SHIFT + SYNC Turn on master sync, keeping sync enabled
Touch and move the jog wheel to scratch (either deck playing or not).
When playing, use the side of the wheel, without touching the metallic platter, to temporarily bend the pitch (speed up/slow down playback).
When the deck is not playing, using the side of the wheel let you quick search through your track.
Hold SHIFT and turn the jog wheel to quick search through your track
(shift ignores touch sensitive platter so holding shift and turning jogwheel is the same as using the side of the jogwheel).
When a deck is playing, jog led will turn around at 33.3RPM. When track time left is below 30 seconds, jog leds will blink slowly, and when track time remaining is below 15 seconds, jog leds will blink quickly. These delays can be changed by editing the two variables at the beginning of the JS file and eventually set to -1 to disable jog led blink.
The pitch slider let you adjust pitch.
Pitch +/- buttons let you temporarily adjust the the speed one step higher/lower. These buttons, when used with shift, let you control effects.
The effect section let you control the first two EffectUnits. There are two different effect modes mapped:
|Single Effect mode||Multi Effect mode|
|FX1||Effect parameter 1||Turn left to disable effect 1|
|FX2||Effect parameter 2||Turn left to disable effect 2|
|FX3||Effect parameter 3||Turn left to disable effect 3|
|Shift + FX1||Effect parameter 4||select effect 1|
|Shift + FX2||Effect parameter 5||select effect 2|
|Shift + FX3||Effect parameter 6||select effect 3|
|Beats turn||dry/wet knob||SuperKnob|
|Beats push||EffectUnit enable/disable|
|Shift + Beats turn||Select Effect Chain||dry/wet knob|
|Shift + Beats push||Eject Effect Chain|
You can choose which deck you want to apply EffectUnit 1 and 2 by pressing Shift + Pitchbend- / Shift + Pitchbend+ on that deck (short press).
To switch from Single Effect mode to Multi Effect mode, hold down shift and press Pitchbend- for more than a second to switch to “Single Effect mode” or Pitchbend+ for more than a second to switch to “Multi Effect mode”. The corresponding led will blink three times, indicating which mode you switched to.
Top Row 4 Pads - CUE Points
Press an unlit pad to set a new CUE point. If it is already set, jump to this CUE point.
Top Row 4 Pads - SHIFT + PAD
Deletes CUE points.
Lower Row 4 Pads - LOOP
Press the pad to activate a loop. Loop length (in beats) is respectively 1, 2, 4 and 8 beats.
Lower Row 4 Pads + SHIFT - LOOP ADJUST
Drum Pad 1 - Sets a loop length. Push to define loop start, release to define loop end.
Drum Pad 2 - Shortens (half) the LOOP.
Drum Pad 3 - Lengthens (double) the LOOP.
Drum Pad 4 - Replays the LOOP.
Mode B let you control 8 samplers. Top row is for sampler 1-4 and bottom row is for sampler 5-8, each sampler controlled by a pad button.
Press an unlit pad to load the track selected in the library to that sampler. Pads are red when the sampler is loaded but not playing and purple when playing.
Press a red pad to play the sample from its cue point. Press a purple pad to jump back to the sample's cue point.
Press a purple pad with shift to stop a playing sample. Press a red pad with shift to eject a sample.
Split mode is activated by pressing mode A and mode B buttons simultaneously. The two leds A and B are lit together. In this mode, to top row is configured in mode A, and the bottom row if configured as the top row of mode B.
So in this mode, you can control 4 cue points and 4 samplers.
The midi documentation provided by Reloop (the manufacturer) is lacking some details. Here they are:
Fader Start is a hardware function. When activated, the controller sends a “play” signal each time the volume slider of a channel leaves zero and a “stop” signal each time the volume slider of a channel gets back to zero alongside with the volume slider midi signal.
When pressing the Deck change buttons (either deck 1/3 ot deck 2/4), the controller sends a gratuitous “Identity Reply” Universal SysEx message:
[F0 7E 00 06 02 00 20 6E 72 70 00 00 00 17 00 00 F7]
The effects knobs (FX1-FX3) are deck-independant. They send the same midi messages regardless of deck 1/3 switch and deck 2/4 switch. The “beat” encoder of the effect unit send different midino for deck 1 and 3 and for deck 2 and 4.
The Effect knobs (fx1, fx2 and fx3) all send knob (0xB) values, but also button (0x9) when at 0. These are not documented and are as follow:
|Knob||channel||midino (unshifted)||midino (shifted)|
The “Serato Identity Request” SysEx messages forces the controller to send the status of all controls on the controller surface. It is used in the init function of the mapping to match the Mixxx controls to the controller ones. This SysEx Message is built upon: