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allen_heath_xone_k2 [2019/03/05 13:34]
mixxx_wiki [Troubleshooting] https link and more streamlined text with page info
allen_heath_xone_k2 [2019/08/22 18:11] (current)
be.ing [Mixxx 2.3] less words
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 The bottom right button is the shift button. The bottom left button toggles the bottom button grid between a loop layer (amber) and a hotcue layer (red). Holding shift then holding the bottom left layer button at the same time activates supershift mode. The bottom right button is the shift button. The bottom left button toggles the bottom button grid between a loop layer (amber) and a hotcue layer (red). Holding shift then holding the bottom left layer button at the same time activates supershift mode.
  
 +==== Mixxx 2.1 - 2.2 ====
   * Top encoder:   * Top encoder:
     * jog     * jog
Line 69: Line 70:
     * supershift: quantize     * supershift: quantize
   * Fader: volume   * Fader: volume
 +
   * Bottom buttons (loop layer):   * Bottom buttons (loop layer):
     * Bottom button 1 (red):     * Bottom button 1 (red):
Line 89: Line 91:
     * activate hotcues 1-4 or set the hotcue if the is not one set yet     * activate hotcues 1-4 or set the hotcue if the is not one set yet
     * shift: delete hotcues 1-4     * shift: delete hotcues 1-4
 +
 +==== Mixxx 2.3 ====
 +  * Top encoder:
 +    * gain
 +    * shift: jog
 +    * supershift: adjust key
 +  * Top encoder press:
 +    * reset gain
 +    * shift: master sync
 +    * supershift: reset key
 +  * Knobs: high/​mid/​low equalizer knobs
 +  * Top button 1:
 +    * headphones/​PFL
 +    * shift: reset tempo
 +    * supershift: set beatgrid to current position
 +  * Top button 2:
 +    * cue
 +    * shift: go to beginning of track and stop
 +    * supershift: keylock
 +  * Top button 3:
 +    * play
 +    * shift: reverse
 +    * supershift: quantize
 +  * Fader: volume
 +
 +  * Bottom buttons (intro/​outro cue layer, amber):
 +    * Intro/outro cues from top to bottom are ordered:
 +      - Intro start
 +      - Intro end
 +      - Outro start
 +      - Outro end
 +    * press: jump to that cue or sets it if it is not set
 +    * shift: seek forward/​back. The top two (intro) buttons seek quickly; the bottom two (outro) seek slowly
 +    * supershift: delete cue
 +  * Bottom buttons (hotcue layer, red):
 +    * Hotcues are ordered 1-4 from top to bottom
 +    * press: jump to that hotcue or sets it if it is not set
 +    * shift: seek forward/​back. The top two buttons seek quickly; the bottom two seek slowly
 +    * supershift: delete hotcue
 +  * Bottom buttons (loop layer, green):
 +    * Bottom button 1 (red):
 +      * reloop/​disable loop
 +      * shift: jump to to beginning of loop, stop playback, and activate loop
 +      * supershift: set loop in point. Hold to move loop in point with play position.
 +    * Bottom button 2 (green):
 +      * activate loop of selected size
 +      * shift: activate rolling loop of selected size
 +      * supershift: set loop out point. Hold to move loop out point with play position.
 +    * Bottom button 3 (amber):
 +      * double loop size
 +      * shift: beatjump forward by selected size if no loop is enabled. If loop is enabled, move the loop forward by the beatjump size.
 +      * supershift: double beatjump size
 +    * Bottom button 4 (amber):
 +      * halve loop size
 +      * shift: beatjump backward by selected size if no loop is enabled. If loop is enabled, move the loop backward by the beatjump size.
 +      * supershift: halve beatjump size
 +
  
 ===== Effects ===== ===== Effects =====
 The top part of the column uses the [[Standard Effects Mapping]]. Pressing the top encoder acts as the effect focus button. When no effect is focused, the buttons are red. When holding the top encoder to choose an effect to focus, the buttons are green. When an effect is focused, the buttons are amber. The top part of the column uses the [[Standard Effects Mapping]]. Pressing the top encoder acts as the effect focus button. When no effect is focused, the buttons are red. When holding the top encoder to choose an effect to focus, the buttons are green. When an effect is focused, the buttons are amber.
  
-The fader acts as the dry/​wet ​knob.+The fader acts as the mix knob.
  
 The bottom buttons assign the effect unit to different input channels and light up red. On the two deck layouts, from top to bottom, they assign the effect unit to deck 1, deck 2, master mix, and headphones. On the four effect unit layouts, they assign the effect unit to decks 1-4 going down the column. You can look down a column to see which decks an effect unit is assigned. You can look across a row to see which effect units are assigned to a deck. When shift is pressed, the bottom two buttons switch to controlling the routing buttons for the master and headphones channels and light up amber. The bottom buttons assign the effect unit to different input channels and light up red. On the two deck layouts, from top to bottom, they assign the effect unit to deck 1, deck 2, master mix, and headphones. On the four effect unit layouts, they assign the effect unit to decks 1-4 going down the column. You can look down a column to see which decks an effect unit is assigned. You can look across a row to see which effect units are assigned to a deck. When shift is pressed, the bottom two buttons switch to controlling the routing buttons for the master and headphones channels and light up amber.
allen_heath_xone_k2.1551810868.txt.gz ยท Last modified: 2019/03/05 13:34 by mixxx_wiki