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Re: SKIN [Dark Metal V.2.4] - 100% Resizable, 100% SVG, Mix

PostPosted: Mon Jan 18, 2016 4:21 pm
by jorgerosa
daschuer wrote:(...) thank you (...)

Thankyou!... for develop mixxx, that is REAL hard code work! :)
daschuer wrote:you may issue a Pull Request on GitHub

Sure, np. I´ll pull everything that moves on GitHub, just lets hope that I could do things right...
(Many years on sourcefourge... Im oldschool... But I´ll try, of course) :roll:

Re: SKIN [Dark Metal V.2.4] - 100% Resizable, 100% SVG, Mix

PostPosted: Mon Jan 18, 2016 6:23 pm
by Be.
To set up a git repository on GitHub so your changes can be merged into the Mixxx git repository, start by forking the the mixxxdj/mixxx repository rather than creating a repository with just your skin. See the Using Git wiki page for some more details.

Re: SKIN [Dark Metal V.2.4] - 100% Resizable, 100% SVG, Mix

PostPosted: Tue Jan 19, 2016 12:18 pm
by jorgerosa
Be. wrote:(...) start by forking the the mixxxdj/mixxx repository rather than creating a repository with just your skin (...)
Ok, i think i got the idea. I´ll do it. thanks for the tip.

DARK METAL Skin has been updated, corrected some very small issues.
And it had issues on Ubuntu (because some missing fonts). But now everything is ok, since ALL fonts were converted to lines.
Only QT has small "breaks" in Ubuntu, nothing serious, but it makes the design a "little" more ugly in the waves... I´ll try to correct it too.

Re: SKIN [Dark Metal V.2.4] - 100% Resizable, 100% SVG, Mix

PostPosted: Tue Jan 19, 2016 6:38 pm
by jorgerosa
Ok, thanks all for the tips.

Re: SKIN [Dark Metal] - 100% Resizable - 100% SVG - V.2.5

PostPosted: Thu Jan 21, 2016 9:39 am
by jorgerosa
Dark Metal V.2.5 is ready for download (url in the first post).
Please report bugs and issues... or not... :roll:

Re: SKIN [Dark Metal] - 100% Resizable - 100% SVG - V.2.6

PostPosted: Fri Jan 22, 2016 4:01 pm
by jorgerosa
Dark Metal V.2.6 is ready for download (url in the first post).
Created the "Mini Player", plus the minimum size was reduced.
Mini Player and library fits great, in even more smaller screens.
The minimum is now only: 1230x550! :)

Re: SKIN [Dark Metal] - 100% Resizable - 100% SVG - V.2.6

PostPosted: Fri Jan 22, 2016 8:46 pm
by sblaisot
Hi !

Thanks a lot for this awsome skin ! I like it very much.

Here are some minor thinks :

* The "Audio latency meter" seems to be a master vu-meter based on the volume or gain of master and has nothing to do with latency I think.
* You should probably hide deck C/D of long waves when decks C/D are hidden and the same for deck A/B.
* Vinyl controls are A->B->C logic wherever you click. It's a bit disappointing when you are on "off" and you click on "hot" to show "One" being activated. would it be possible to activate the clicked button ?

Thanks again for that nice skin.

sb

Re: SKIN [Dark Metal] - 100% Resizable - 100% SVG - V.2.6

PostPosted: Fri Jan 22, 2016 8:57 pm
by jorgerosa
Thanks for report that issues. Some I´ve already noticed, others not. But I´ll correct them all as soon as I can. :)

Re: SKIN [Dark Metal] - 100% Resizable - 100% SVG - V.2.6

PostPosted: Sat Jan 23, 2016 7:03 pm
by JosepMa
I forgot to tell you that there's an error in the latency monitor. You're using the Vumeter instead of the latency.

templates/toolbar2/toolbar.xml:
<ObjectName>LatencyVumeter</ObjectName>
should have:
<ConfigKey>[Master],audio_latency_usage</ConfigKey>

There is another bug that has happened in all versions that I've tried that I simply cannot pinpoint. The Right master vu does not work, at least to me.
The volumes of the decks work and the left master vu works, but the right master vu behaves in a strange way. It is as if it was updated once each 5 seconds or whenever it feels like updating.
The settings are the same in left and right, and even though i saw a difference in the .svg file, exchanging them did nothing. I even tried to change the peak parameters, with no noticeable difference.

Re: SKIN [Dark Metal] - 100% Resizable - 100% SVG - V.2.6

PostPosted: Sat Jan 23, 2016 7:34 pm
by JosepMa
I've kept investigating, and this is weird.

If I put it at x position 207 and play deck 1 it almost keeps not updating, except for a 1 pixel wide region at position 207 that updates correctly.
If I put it at x position 207 and play deck 2 it has the same behaviour than where it is now.
If I put it at x position 230 and play deck 2 it has the same behaviour than where it is now.
If I put it at x position 230 and play deck 1 it updates correctly
If I put it at x position 250 and play any of the decks, it updates correctly

So, it looks like there is some interaction when two vu-meters are next to each other.
I've placed them at 200, 215, 230 and 245 and this way, at least, it works. (ch1, L, R, ch2)