Mixxx 1.11.0 Beta1 Sneak Peek

General Mixxx discussion.... discuss

Moderator: garth

Mixxx 1.11.0 Beta1 Sneak Peek

Postby rryan » Thu Jun 21, 2012 9:37 pm

This post is out-dated! Please try Mixxx 1.11.0 beta2 and leave your comments on that thread.


Thanks a bunch for your feedback on the fancy waveform and alpha2 threads. Since alpha2 we've made almost 200 commits to our source tree and are ready for you to test the latest and greatest:

Mixxx 1.11.0 Beta 1 (bzr build r3276)
BEFORE YOU DOWNLOAD, PLEASE READ THE IMPORTANT NOTES BELOW

To give us feedback the preferred method is to file bugs here. If you do file a bug, please post a link to the bug report in this thread so that others can go to the bug report, add comments, and vote that the bug affects them too.

What's new? What to test?
  • MIDI and HID Controllers! We now support HID controllers (though we only have a few scripts.) If you have an HID device (like a Hercules controller without the driver loaded) and are familiar with MIDI scripting, get cracking and we can include your mapping in 1.11.0 final! (On Linux, make sure to give yourself write permissions to HID devices.) Also, if your MIDI controller doesn't work anymore, please let us know! We have rewritten the entire MIDI system to add HID support.
  • New waveforms. Please continue to give us feedback on how these new waveforms work. We have already received lots of feedback but please don't hesitate to give us more. Make sure to check out and play with all the waveform settings in Preferences -> Interface. When giving feedback PLEASE PLEASE PLEASE say what your waveform settings are in Mixxx (waveform renderer type and Frames-Per-Second) and include your operating system and graphics card type.
  • Totally revamped beat detection. (now fixed for Windows and Ubuntu users!) Mixxx now uses a new beat detection algorithm. Mixxx will not over-write old beatgrids from Mixxx 1.10.0 by default. This means to get the benefit of the new beat detection you need to either a) clear the beatgrid for tracks you want to re-detect (right-click in library and hit 'Clear Beatgrid') or set the preference option in Preferences -> Beat Detection to over-write beatgrids if your beat detection preference change.
  • AutoDJ revamp! Auto DJ has gotten a lot of love and now has some new features. The main improvement beyond bugfixes is that you can adjust the crossfade threshold now.
  • Set Log feature -- now Mixxx keeps track of tracks you play during your sets. You can export the tracks as a playlist, CSV, or text and you can make a Mixxx playlist out of a set you created.
  • Search operators: Now the search box lets you use search operators. See below for some examples.
  • Point-and-click MIDI learning wizard. The MIDI learning wizard has gotten some serious love and should be a much smoother experience. Please give it a whirl. The way it works is you now click what widget in the GUI you want to map and then wiggle the control you want to map it to. No more having to map the entire list of controls!
  • Recording folder is customizable from preferences.
  • Microphone talkover and EQ-kill buttons now work like the power-windows in your car :). If you tap them once, it toggles them. If you hold the button down for more than 1/3rd of a second, then it stops immediately when you release it.
  • Library has a "Hidden Tracks" section where you can see tracks you have 'Removed' from the library.
  • Locale selectable from preferences
  • Many bugfixes and improvements!

IMPORTANT NOTES.

To see a list of all the bugs we are working on for 1.11.0, please check here:

Search Operators: New searches to try out
  • bpm:100-120 rating:>4
  • artist: "aphex twin"
  • title:"keep it coming"
  • genre:electro bpm:>115

The full list of columns these work on are: artist, album, title, genre, composer, comment, year, track, bpm, duration, key, played, rating, bitrate

Note that you can do range queries on numeric columns. For example "rating:>3" matches tracks with rating greater than 3, "rating:1-3" to get tracks with ratings between 1 and 3, and "rating:<=3" or "rating:>=3" to get tracks with rating less-than-or-equal and greater-than-or-equal to 3. You can use ranges and greater-than/less-than operators on any numeric column (bpm, year, track, duration, played, rating).


In summary, thank you for alpha testing Mixxx 1.11.0. With your help we will make 1.11.0 our best release yet.
The Mixxx Manual, Wiki and FAQ are the best place to start for documentation and support.
Please report any bugs you find to our Bug Tracker.
rryan
Mixxx Developer
 
Posts: 1319
Joined: Thu Mar 26, 2009 12:14 am
Location: California

Re: Mixxx 1.11.0 Beta1 Sneak Peek

Postby Spindoctor » Thu Jun 21, 2012 10:51 pm

Thanks for the update. I've just DL'ed this to my desktop. Just as it seems I'm having a really good day, my wife was just accused of something she didn't do, and was fired, losing her health care, 30 years retirement, and lots of other things. So the gigs planned for this weekend will be done by someone else, and I'm not sure how quickly I'll be able to try everything out. Next call will be to a lawyer.

One thing I DID do, went into AutoDJ and moved the playlist around -- rearranged the headings to my liking. Exited, then reloaded MIXXX. Still there. The earlier problem was that it would go back to default if I reloaded.

So I will start feeding back when I am able.
User avatar
Spindoctor
 
Posts: 247
Joined: Sun Feb 12, 2012 11:07 pm

Re: Mixxx 1.11.0 Beta1 Sneak Peek

Postby rryan » Fri Jun 22, 2012 12:39 am

Spindoctor wrote:Thanks for the update. I've just DL'ed this to my desktop. Just as it seems I'm having a really good day, my wife was just accused of something she didn't do, and was fired, losing her health care, 30 years retirement, and lots of other things. So the gigs planned for this weekend will be done by someone else, and I'm not sure how quickly I'll be able to try everything out. Next call will be to a lawyer.


:( :( :( Really sorry to hear that Spindoctor.

Hope things get better,
RJ
The Mixxx Manual, Wiki and FAQ are the best place to start for documentation and support.
Please report any bugs you find to our Bug Tracker.
rryan
Mixxx Developer
 
Posts: 1319
Joined: Thu Mar 26, 2009 12:14 am
Location: California

Re: Mixxx 1.11.0 Beta1 Sneak Peek

Postby Mr.Selfdestruct » Fri Jun 22, 2012 4:31 pm

crashed out after 10 minutes when using the windows direct sound drivers. but ran no problems when i used a external sound card (m-audio) as well as the latency had to be changed to 92.5 for the driect sound driver where i was only 11.6 before . waves are taking a bit to load,and if the file is over 250 meg in size sometimes the wave form dosent show at all. i have the frame rate at 33 and i have a intel based graphics card. this weekend i have a show ill let you know how things work ! cheers
User avatar
Mr.Selfdestruct
 
Posts: 9
Joined: Sun May 20, 2012 7:40 pm

Re: Mixxx 1.11.0 Beta1 Sneak Peek

Postby rryan » Fri Jun 22, 2012 4:36 pm

Mr.Selfdestruct wrote:crashed out after 10 minutes when using the windows direct sound drivers. but ran no problems when i used a external sound card (m-audio) as well as the latency had to be changed to 92.5 for the driect sound driver where i was only 11.6 before . waves are taking a bit to load,and if the file is over 250 meg in size sometimes the wave form dosent show at all. i have the frame rate at 33 and i have a intel based graphics card. this weekend i have a show ill let you know how things work ! cheers


Ew. Crashing is never good. And 92.5 latency is horrible. Direct Sound is a really bad sound API on Windows. Have you tried ASIO? If you don't have an ASIO driver for yoru soundcard you could try ASIO4ALL
The Mixxx Manual, Wiki and FAQ are the best place to start for documentation and support.
Please report any bugs you find to our Bug Tracker.
rryan
Mixxx Developer
 
Posts: 1319
Joined: Thu Mar 26, 2009 12:14 am
Location: California

Re: Mixxx 1.11.0 Beta1 Sneak Peek

Postby Mr.Selfdestruct » Fri Jun 22, 2012 4:45 pm

the asio driver work fine no issue !! 11.5 latency is great. but when i just makeing list and loops i dont use my asio drive just the windows one,

this is the crash report i get when closeing or playing with window direct sound driver

Code: Select all
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="mixxx.exe" FILTER="GRABMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="HSS1394.dll" SIZE="142848" CHECKSUM="0x2C27837" MODULE_TYPE="WIN32" PE_CHECKSUM="0x2AA04" LINKER_VERSION="0x0" LINK_DATE="10/28/2011 09:05:18" UPTO_LINK_DATE="10/28/2011 09:05:18" />
    <MATCHING_FILE NAME="libFLAC.dll" SIZE="202752" CHECKSUM="0x3077A1D7" MODULE_TYPE="WIN32" PE_CHECKSUM="0x395FC" LINKER_VERSION="0x0" LINK_DATE="10/28/2011 08:54:36" UPTO_LINK_DATE="10/28/2011 08:54:36" />
    <MATCHING_FILE NAME="libogg.dll" SIZE="26112" CHECKSUM="0x3070CC25" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFB73" LINKER_VERSION="0x0" LINK_DATE="10/28/2011 07:20:06" UPTO_LINK_DATE="10/28/2011 07:20:06" />
    <MATCHING_FILE NAME="libshout.dll" SIZE="98304" CHECKSUM="0x3DA8E692" MODULE_TYPE="WIN32" PE_CHECKSUM="0x24192" LINKER_VERSION="0x0" LINK_DATE="10/28/2011 09:18:56" UPTO_LINK_DATE="10/28/2011 09:18:56" />
    <MATCHING_FILE NAME="libsndfile-1.dll" SIZE="2304512" CHECKSUM="0x1EB8753B" BIN_FILE_VERSION="1.0.25.0" BIN_PRODUCT_VERSION="1.0.25.0" PRODUCT_VERSION="1.0.25.0" FILE_DESCRIPTION="A library for reading and writing audio files." PRODUCT_NAME="libsndfile-1 DLL" FILE_VERSION="1.0.25.0" ORIGINAL_FILENAME="libsndfile-1.dll" INTERNAL_NAME="libsndfile" LEGAL_COPYRIGHT="Copyright (C) 1999-2010, Licensed LGPL" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x242815" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.0.25.0" UPTO_BIN_PRODUCT_VERSION="1.0.25.0" LINK_DATE="07/13/2011 11:27:46" UPTO_LINK_DATE="07/13/2011 11:27:46" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="libvorbis.dll" SIZE="1635328" CHECKSUM="0x6F30F358" MODULE_TYPE="WIN32" PE_CHECKSUM="0x19F274" LINKER_VERSION="0x0" LINK_DATE="10/28/2011 07:39:38" UPTO_LINK_DATE="10/28/2011 07:39:38" />
    <MATCHING_FILE NAME="libvorbisfile.dll" SIZE="38912" CHECKSUM="0x49691C3A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x12687" LINKER_VERSION="0x0" LINK_DATE="10/28/2011 07:39:41" UPTO_LINK_DATE="10/28/2011 07:39:41" />
    <MATCHING_FILE NAME="mixxx.exe" SIZE="3666432" CHECKSUM="0x3AE5A930" BIN_FILE_VERSION="1.11.0.2804" BIN_PRODUCT_VERSION="1.11.0.2804" PRODUCT_VERSION="1.11.0-beta1" FILE_DESCRIPTION="Digital DJ application" COMPANY_NAME="The Mixxx Development Team" PRODUCT_NAME="Mixxx" FILE_VERSION="1.11.0-beta1" LEGAL_COPYRIGHT="Copyright ©2012 The Mixxx Development Team and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x38B37C" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.11.0.2804" UPTO_BIN_PRODUCT_VERSION="1.11.0.2804" LINK_DATE="06/21/2012 18:25:00" UPTO_LINK_DATE="06/21/2012 18:25:00" />
    <MATCHING_FILE NAME="phonon4.dll" SIZE="286208" CHECKSUM="0xFFF55F7D" BIN_FILE_VERSION="4.4.0.0" BIN_PRODUCT_VERSION="4.4.0.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.4.0.0" ORIGINAL_FILENAME="phonon4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x53EF6" LINKER_VERSION="0x40028" UPTO_BIN_FILE_VERSION="4.4.0.0" UPTO_BIN_PRODUCT_VERSION="4.4.0.0" LINK_DATE="10/19/2011 07:45:08" UPTO_LINK_DATE="10/19/2011 07:45:08" />
    <MATCHING_FILE NAME="portaudio_x86.dll" SIZE="139264" CHECKSUM="0x7A27FB42" MODULE_TYPE="WIN32" PE_CHECKSUM="0x26584" LINKER_VERSION="0x0" LINK_DATE="10/28/2011 07:00:48" UPTO_LINK_DATE="10/28/2011 07:00:48" />
    <MATCHING_FILE NAME="portmidi.dll" SIZE="28672" CHECKSUM="0xD92145F5" MODULE_TYPE="WIN32" PE_CHECKSUM="0x132CF" LINKER_VERSION="0x0" LINK_DATE="10/28/2011 07:08:47" UPTO_LINK_DATE="10/28/2011 07:08:47" />
    <MATCHING_FILE NAME="pthreadVC2.dll" SIZE="48128" CHECKSUM="0x2060E96B" BIN_FILE_VERSION="2.8.0.0" BIN_PRODUCT_VERSION="2.8.0.0" PRODUCT_VERSION="2, 8, 0, 0" FILE_DESCRIPTION="POSIX Threads for Windows32 Library" COMPANY_NAME="Open Source Software community project" FILE_VERSION="2, 8, 0, 0" ORIGINAL_FILENAME="pthreadVC" INTERNAL_NAME="pthreadVC" LEGAL_COPYRIGHT="Copyright (C) Project contributors 1998-2004" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.8.0.0" UPTO_BIN_PRODUCT_VERSION="2.8.0.0" LINK_DATE="10/28/2011 09:08:01" UPTO_LINK_DATE="10/28/2011 09:08:01" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="QtCore4.dll" SIZE="2336256" CHECKSUM="0x43211613" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtCore4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x23DF55" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 06:52:52" UPTO_LINK_DATE="10/19/2011 06:52:52" />
    <MATCHING_FILE NAME="QtGui4.dll" SIZE="8317952" CHECKSUM="0xB9106EB3" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtGui4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x7F5398" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 07:28:24" UPTO_LINK_DATE="10/19/2011 07:28:24" />
    <MATCHING_FILE NAME="QtNetwork4.dll" SIZE="876032" CHECKSUM="0xD3969D0F" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtNetwork4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xD64C8" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 06:55:02" UPTO_LINK_DATE="10/19/2011 06:55:02" />
    <MATCHING_FILE NAME="QtOpenGL4.dll" SIZE="731648" CHECKSUM="0x6002C5AD" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtOpenGL4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xB9EFB" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 07:32:23" UPTO_LINK_DATE="10/19/2011 07:32:23" />
    <MATCHING_FILE NAME="QtScript4.dll" SIZE="1337856" CHECKSUM="0x2160E4A0" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtScript4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x14E5AC" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 08:05:42" UPTO_LINK_DATE="10/19/2011 08:05:42" />
    <MATCHING_FILE NAME="QtSql4.dll" SIZE="643072" CHECKSUM="0x231F3E6D" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtSql4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA306E" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 06:55:56" UPTO_LINK_DATE="10/19/2011 06:55:56" />
    <MATCHING_FILE NAME="QtSvg4.dll" SIZE="281088" CHECKSUM="0x40DDA678" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtSvg4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x4CC21" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 07:47:25" UPTO_LINK_DATE="10/19/2011 07:47:25" />
    <MATCHING_FILE NAME="QtWebKit4.dll" SIZE="11412992" CHECKSUM="0xEF5AADDF" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtWebKit4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xAE913F" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 12:01:26" UPTO_LINK_DATE="10/19/2011 12:01:26" />
    <MATCHING_FILE NAME="QtXml4.dll" SIZE="343552" CHECKSUM="0x5D86236F" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtXml4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x56170" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 06:53:22" UPTO_LINK_DATE="10/19/2011 06:53:22" />
    <MATCHING_FILE NAME="QtXmlPatterns4.dll" SIZE="2463232" CHECKSUM="0x8E50A1DF" BIN_FILE_VERSION="4.7.4.0" BIN_PRODUCT_VERSION="4.7.4.0" FILE_DESCRIPTION="C++ application development framework." COMPANY_NAME="Nokia Corporation and/or its subsidiary(-ies)" PRODUCT_NAME="Qt4" FILE_VERSION="4.7.4.0" ORIGINAL_FILENAME="QtXmlPatterns4.dll" LEGAL_COPYRIGHT="Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x261BAE" LINKER_VERSION="0x4004A" UPTO_BIN_FILE_VERSION="4.7.4.0" UPTO_BIN_PRODUCT_VERSION="4.7.4.0" LINK_DATE="10/19/2011 07:43:26" UPTO_LINK_DATE="10/19/2011 07:43:26" />
    <MATCHING_FILE NAME="tag.dll" SIZE="575488" CHECKSUM="0xE41A6814" MODULE_TYPE="WIN32" PE_CHECKSUM="0x8CFCE" LINKER_VERSION="0x10007" LINK_DATE="12/05/2011 03:35:34" UPTO_LINK_DATE="12/05/2011 03:35:34" />
    <MATCHING_FILE NAME="UninstallMixxx.exe" SIZE="90876" CHECKSUM="0x5636A0D1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x60000" LINK_DATE="12/05/2009 22:50:46" UPTO_LINK_DATE="12/05/2009 22:50:46" />
    <MATCHING_FILE NAME="zlibwapi.dll" SIZE="131072" CHECKSUM="0xD64B8A36" BIN_FILE_VERSION="1.2.5.0" BIN_PRODUCT_VERSION="1.2.5.0" FILE_DESCRIPTION="zlib data compression and ZIP file I/O library" PRODUCT_NAME="ZLib.DLL" FILE_VERSION="1.2.5" ORIGINAL_FILENAME="zlib.dll" INTERNAL_NAME="zlib" LEGAL_COPYRIGHT="(C) 1995-2010 Jean-loup Gailly &amp; Mark Adler" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10018" UPTO_BIN_FILE_VERSION="1.2.5.0" UPTO_BIN_PRODUCT_VERSION="1.2.5.0" LINK_DATE="10/29/2011 11:47:04" UPTO_LINK_DATE="10/29/2011 11:47:04" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="plugins\soundsource\soundsourcemediafoundation.dll" SIZE="28160" CHECKSUM="0x373E172F" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="06/21/2012 18:02:18" UPTO_LINK_DATE="06/21/2012 18:02:18" />
    <MATCHING_FILE NAME="plugins\vamp\libmixxxminimal.dll" SIZE="111616" CHECKSUM="0x86C058CA" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="06/21/2012 18:02:58" UPTO_LINK_DATE="06/21/2012 18:02:58" />
</EXE>
<EXE NAME="ntdll.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="ntdll.dll" SIZE="718336" CHECKSUM="0x912EFCE4" BIN_FILE_VERSION="5.1.2600.6055" BIN_PRODUCT_VERSION="5.1.2600.6055" PRODUCT_VERSION="5.1.2600.6055" FILE_DESCRIPTION="NT Layer DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.6055 (xpsp_sp3_gdr.101209-1647)" ORIGINAL_FILENAME="ntdll.dll" INTERNAL_NAME="ntdll.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xAFD30" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.6055" UPTO_BIN_PRODUCT_VERSION="5.1.2600.6055" LINK_DATE="12/09/2010 15:15:09" UPTO_LINK_DATE="12/09/2010 15:15:09" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="989696" CHECKSUM="0x2D998938" BIN_FILE_VERSION="5.1.2600.5781" BIN_PRODUCT_VERSION="5.1.2600.5781" PRODUCT_VERSION="5.1.2600.5781" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.5781 (xpsp_sp3_gdr.090321-1317)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xFE572" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.5781" UPTO_BIN_PRODUCT_VERSION="5.1.2600.5781" LINK_DATE="03/21/2009 14:06:58" UPTO_LINK_DATE="03/21/2009 14:06:58" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>
User avatar
Mr.Selfdestruct
 
Posts: 9
Joined: Sun May 20, 2012 7:40 pm

Re: Mixxx 1.11.0 Beta1 Sneak Peek

Postby nexus6 » Fri Jun 22, 2012 4:57 pm

Greets, Thank You for Your work! :)

WHat are the deck3 & deck4? There are options to route audio for them and to load tracks into them, but I don't see them anywhere? Is it me? :)
----------------------------------------
deep / tech - house
nexus6
 
Posts: 24
Joined: Mon Jun 23, 2008 4:58 pm

Re: Mixxx 1.11.0 Beta1 Sneak Peek

Postby rryan » Fri Jun 22, 2012 5:03 pm

nexus6 wrote:Greets, Thank You for Your work! :)

WHat are the deck3 & deck4? There are options to route audio for them and to load tracks into them, but I don't see them anywhere? Is it me? :)


Hi nexus6,

Technically Mixxx supports an arbitrary number of decks.. currently we enable 4 of them. The problem is that we don't have skins that show the 4 decks (and our skinning system is kind of the limiting factor here.. they're fixed size and it's hard to cram that many decks into the available screen real estate). We probably won't have 4-deck skins ready for the 1.11.0 release so sadly we will be turning off the 3rd and 4th deck but just haven't yet.
The Mixxx Manual, Wiki and FAQ are the best place to start for documentation and support.
Please report any bugs you find to our Bug Tracker.
rryan
Mixxx Developer
 
Posts: 1319
Joined: Thu Mar 26, 2009 12:14 am
Location: California

Re: Mixxx 1.11.0 Beta1 Sneak Peek

Postby zezic » Fri Jun 22, 2012 5:45 pm

rryan wrote:
nexus6 wrote:Greets, Thank You for Your work! :)

WHat are the deck3 & deck4? There are options to route audio for them and to load tracks into them, but I don't see them anywhere? Is it me? :)


Hi nexus6,

Technically Mixxx supports an arbitrary number of decks.. currently we enable 4 of them. The problem is that we don't have skins that show the 4 decks (and our skinning system is kind of the limiting factor here.. they're fixed size and it's hard to cram that many decks into the available screen real estate). We probably won't have 4-deck skins ready for the 1.11.0 release so sadly we will be turning off the 3rd and 4th deck but just haven't yet.

4 decks will be optionally available via toggle button in Gudron skin =)
User avatar
zezic
 
Posts: 107
Joined: Sun Jul 25, 2010 6:47 am
Location: Saransk, Russia

Re: Mixxx 1.11.0 Beta1 Sneak Peek

Postby nexus6 » Fri Jun 22, 2012 6:02 pm

zezic wrote:
rryan wrote:
nexus6 wrote:Greets, Thank You for Your work! :)

WHat are the deck3 & deck4? There are options to route audio for them and to load tracks into them, but I don't see them anywhere? Is it me? :)


Hi nexus6,

Technically Mixxx supports an arbitrary number of decks.. currently we enable 4 of them. The problem is that we don't have skins that show the 4 decks (and our skinning system is kind of the limiting factor here.. they're fixed size and it's hard to cram that many decks into the available screen real estate). We probably won't have 4-deck skins ready for the 1.11.0 release so sadly we will be turning off the 3rd and 4th deck but just haven't yet.

4 decks will be optionally available via toggle button in Gudron skin =)


So if I update final 1.11.0 I will end up with Gudron skin supporting 4 decks but they will be turned off? Not good.. I suggest You leave them enabled so people would make skins while having stable release for using it live. I would certanly make skin that would support 4 decks, 3rd & 4th little minimalistic but usable for looping for example.
It's my humble opinion :/
----------------------------------------
deep / tech - house
nexus6
 
Posts: 24
Joined: Mon Jun 23, 2008 4:58 pm

Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 4 guests